A downloadable mod

This is a mod for Dicey Dungeons that adds a brand new character, the Pyromancer.  The Pyromancer is a rock star with a large ego that came to the dungeons hoping to become even more famous and loved by his fans.

The Pyromancer's equipment is designed around a simple idea: burns matter. Their passive, High Octane, burns your highest value dice each turn, which helps make your attacks stronger. You'll take more damage from burns but also be able to dish out a lot of damage.

How to Install

  1. Download the pyromancer.zip file below and unzip it in your Dicey Dungeons/mods folder.
  2. Launch the mod from Dicey Dungeon's title screen by pressing Escape, clicking on "Mods" in the top left, selecting the Pyromancer mod and then clicking "Load Mod(s)".

Additional Install Notes

  1.  If you're playing Dicey Dungeons on Steam, the game folder can be found by right clicking on Dicey Dungeons and clicking on
    Properties... > Local Files > Browse Local Files....
  2. If you're on Windows, there is also an included pyromancer.bat file that you can click on to start up Dicey Dungeons with the mod loaded directly.
Updated 14 days ago
StatusIn development
CategoryGame mod
Rating
(3)
Authorkcaze
Tagsdicey-dungeons

Download

Download
Pyromancer.zip 2 MB
Download
Pyromancer.zip (Version 1.8 or lower) 2 MB

Development log

Comments

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(+1)

Just to make sure, Magma is about dealing self-inflicted damage that turn back onto the enemy? I just need to know that was the intended purpose. Great mod, btw!

Also, Everscorch shows (#burning) text instead of any symbols.

(+1)

Yep, Magma should primarily be for dealing self-inflicted damage back. I believe it should also work correctly with poison so it can kind of act as a soft counter to enemies that poison you.

Oh no, thanks for the bug report. I haven't been actively working on this very much but I'll try to get that fixed when I next put out some changes.

(+1)

Great mod! Can be a bit of a rough start, but so can a lot of the characters. Once it gets going, super satisfying. 

(1 edit) (+1)

I LOVE this mod. I'm a programmer and trying to make my own character mod, but I'm not familiar with some of the tooling. How did you make/edit the atf and pck files? If you could point me to a tutorial I'd really appreciate it. I tried to use Godot but I couldn't get a pck loading script to work.

EDIT- I missed your comment below about Dicey Modgeons, checking that out now!

(1 edit) (+1)

(Also your roguelike sprites are fabulous as well)

Thanks!

(+1)

This is a super fun mod! I've been enjoying it. It looks like eruption doesn't have a downgraded variant btw- the game crashed when i was in a fight with the singer

(+2)

That was great! I agree with the other comment, it felt like a real episode! Very cohesive and fun, to the point that I wiiiiiish there were more episode! (Here's praying to Lady Luck!) My only complaint is that I think Inferno is phrased incorrectly? I thought it meant it would roll a burned dice, but it inflicts burn to the opponent, it's minor but I would maybe change the phrasing on that? Otherwise, great mod, character and equipment!

Thanks for the kind comment, Voxifera! I'm not sure if I'll be working on more episodes yet, but I'll definitely be fixing bugs and acting on suggestions for the episode I've released so far.

"Inferno" is from the base game but the wording gets a bit confusing with the new equipment added in the mod. I'll remove it from the item pool and replace it with a piece of original equipment that has a similar effect!

(+2)

I really liked this mod. It felt really complete in it's presentation.

The character was fun. You could immediatly see all the potentials for synergys and it was satisfying to use them. I did feel like he was a bit underpowered early game.

The game crashed when I tried to upgrade boulder, but the rest was smooth.

I would reccommend this mod!

P.S. Did you use the mod tool to make this?

Thank you, I've verified the bug with upgrading Smoulder and I'll fix it in an update soon! I am also planning to buff the early game based on feedback.

The equipment is made in the official modding tool Dicey Modgeons. Images were modified in GIMP and animated in After Effects. Some additional files were edited directly in a text editor.

Thanks a lot!