Just finished getting all the sushi! Only half a year late to play this game.
Can't wait for the full game! (If it hasn't been abandoned. Using the word "abandoned" feels rude but I can't think of another word. I have no rude intent in this message.)
I also tried your worker wheel game and it’s so cool. The graphics are amazing and the gameplay is solid. It was a little too hard though so I had to take a break
The level 9 sushi is fairly tricky to get. One key step is you'll need to get the statue from the top into the top left switch, get the statue in the bottom row into the middle, and then get Edna into the bottom row.
Awesome! The current version has a lot of the post-jam fixes and improvements which was done after the initial 48 hours though.
Rewinding time is just a quality of life feature so that if you make a small mistake that makes the level unsolvable you can just rewind to before the mistake instead of having to restart the entire level again.
Thanks for the game! Everything was really smooth. Just curious, is it possible to exit Level 9 after you get the sushi? If it is, I completely missed it.
Yep, it is possible to exit level 9 after getting the sushi. To do so you need to rotate the top, top-right, and right mirror so that you can see the statue even after you've rotate the mirrors towards the sushi.
The level 9 sushi is fairly tricky to get. One key step is you'll need to get the statue from the top into the top left switch, get the statue in the bottom row into the middle, and then get Edna into the bottom row.
Wow, this game is really good. The sight arrow mechanic works really well and I like that you can still move a little bit after you lose control.
Question, I got all the sushi but is there also a bonus item on the first level? On the level select screen next to "Level 1 The Cellars" there is a silhouette of a cat?
Ah yes I overlooked one, I missed the sushi from "Level 6 The Chapel". That is a hard one, got it just now more through just button mashing than skill tbh
Overall it was a lot of fun. The ninth level involved a bit of what feels like boundary breaking with the mirrors in order to collect it properly. But I'm glad I figured it out! Fun game.
Pretty cool puzzle game! I made it all the way to stage 9... could have uses a bit more variations to the puzzles, but for a jam title this is a minor concern. Kudos!
I am just REALLY surprised only one person made it. My favorite mechanic is the reverse time. It must of took a long time to figure out how to make it function!
Thank you! The implementation of rewind was done after the 48 hour game jam period and if you are interested, here is a good resource as to how it was done in Braid:
Nice core mechanic and the secondary mechanics feel like strong expansions of it.
Not a fan of the puzzles though. Most of them are barely challenging. It feels less like solving them and more like stumbling through them, more busy work than anything.
The one exception if the last level, but that felt more like a case of just being deliberately overwhelming which results in a more trail and error approach than something I can step back and think about. A big part of that is keeping track of what switch does what, in something like portal this is clearly indicated without ambiguity. So again the stumbling technique resurfaces.
I think a big part of this is that elements are often used once blatantly and then not again, it feels like following a very linear path which always gives away the solution to the puzzle.
I agree that the puzzle design is linear and that the game overall should not be too challenging. The feedback about switches making the game feel like it requires more trial and error is helpful!
I'm personally a big fan of hard puzzle games like Stephen's Sausage Roll, Jelly no Puzzle, Snakebird, etc. but feel that they're not very accessible to most players and that many people end up giving up just a handful of levels in. In an expanded version I would likely keep the same degree linearity and challenge in the required levels and design sushi's that either require more advanced techniques or require more tricky logical reasoning.
I think the problem IMO is that there needs to be some kind of issue or dilemma the player faces, even if it's incredibly easy, in order for it to really be a puzzle. There were certainly moments where I wasn't sure what I was doing, but usually by the time I'd got my bearings it was already over. Again, I think if button/door relation was clearly conveyed then I'd at least be able to think things through. I'm sure even an easy puzzle would feel better if I feel like my choices solved it rather than hitting buttons until it solves itself.
Hi there! Love this game (it looks great and is wholesome and thinky). We'd love to feature it on CoolmathGames.com. Please email us at games@coolmath.com if you're interested and want to learn more!
Really cool little game, thanks for making it! The puzzles and the amount of variation there was in them was great and I especially enjoyed trying to figure out how to get the Sushi in the Hall of Mirrors. I loved the music and visuals too, the music especially reminded me of playing the Game Boy Colour when I was younger. Looking forward to what you guys make next!
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in the chapel level 6 , is there any way to get to the top right path? even with the one doll, I cant manage to get there :-(
nevermind, with some weirdly timed jumps on top of the doll, it was possible :-)
great game
Man! this game is so hard. i love these puzzles
Just finished getting all the sushi! Only half a year late to play this game.
Can't wait for the full game! (If it hasn't been abandoned. Using the word "abandoned" feels rude but I can't think of another word. I have no rude intent in this message.)
Congrats and thank you!
I've been busy with another project that recently concluded and just started working on Edna again :)
Here's some art I've recently drawn for the game:
What an adorable little mushroom person! I hope everything goes well for you in development! :)
!!! I love this mushroom !!! Can't wait to see what role it will play in the complete game.
thank you for the awesome 30 min
really loved it !!
im too dumb to pass lvl 7
OMG Level 8 Sushi is so hard!
I loved this game. It didn't have a single problem!
It would be really cool if:
1) More enemies
2) Special Tomes to control the new enemies
3) Metroidvana style (you can't go there if you can't control a certain enemy, but when you have the tome you can come bac later and do it).
Overall its a very fun and creative game!
I loved the game. Cute graphics, great puzzles and really fun gameplay. I enjoyed a lot this 30 minutes.
ima add this to my collection its my 2 fav game
Took 45 minutes, but I got 100% sushi! Really fun, I'd love to see more levels.
This is so good. Really fun and novel
Thanks, I'm glad you enjoyed it!
I also tried your worker wheel game and it’s so cool. The graphics are amazing and the gameplay is solid. It was a little too hard though so I had to take a break
Amazing! I finished all the levels ;)
https://www.twitch.tv/videos/768359441 I decided to speedrun this game :D was really fun to run too
Wow I saw there's now a page on speedrun.com! The strat on level 3 is very cool :D
if this had a lot more levels and more concepts, i could see myself paying money for this on a console, but even like this, its a great game.
very good
Amazing!
why is there something in the first level?
The first level has a small easter egg if you collect all the sushi :)
same lol
just hold the R button and you will be good
Very clever game!
Very awesome game!
Awesome little puzzle game! I got all 8 sushi first try :)
Loved it!
how do you get lvl 9 sushi
The level 9 sushi is fairly tricky to get. One key step is you'll need to get the statue from the top into the top left switch, get the statue in the bottom row into the middle, and then get Edna into the bottom row.
Good luck and hope that helps!
How do you get into the hole in the 6th level?
You need to do a "double jump" where the statue jumps and pushes Edna up, then you quickly switch back to Edna and do a second jump.
thanks!
It's a really good game! Honestly impressed you did this within 48 hours!
I got all the secrets, but by any chance were we supposed to use the rewind time feature at any point?
Awesome! The current version has a lot of the post-jam fixes and improvements which was done after the initial 48 hours though.
Rewinding time is just a quality of life feature so that if you make a small mistake that makes the level unsolvable you can just rewind to before the mistake instead of having to restart the entire level again.
Thanks for the game! Everything was really smooth. Just curious, is it possible to exit Level 9 after you get the sushi? If it is, I completely missed it.
Yep, it is possible to exit level 9 after getting the sushi. To do so you need to rotate the top, top-right, and right mirror so that you can see the statue even after you've rotate the mirrors towards the sushi.
How do you get the sushi? I've been on this lvl for so long
The level 9 sushi is fairly tricky to get. One key step is you'll need to get the statue from the top into the top left switch, get the statue in the bottom row into the middle, and then get Edna into the bottom row.
It's pretty difficult but I hope that helps!
Cool concept for the game, keep up the good work!
Thanks for supporting Linux <3
Wow, this game is really good. The sight arrow mechanic works really well and I like that you can still move a little bit after you lose control.
Question, I got all the sushi but is there also a bonus item on the first level? On the level select screen next to "Level 1 The Cellars" there is a silhouette of a cat?
Yes, you should be able to see a cat if you go back to level 1 after collecting all the sushi!
Ah yes I overlooked one, I missed the sushi from "Level 6 The Chapel". That is a hard one, got it just now more through just button mashing than skill tbh
Thanks, I replayed the level a lot of times thinking I missed something.
Overall it was a lot of fun. The ninth level involved a bit of what feels like boundary breaking with the mirrors in order to collect it properly. But I'm glad I figured it out! Fun game.
Pretty cool puzzle game! I made it all the way to stage 9... could have uses a bit more variations to the puzzles, but for a jam title this is a minor concern. Kudos!
I am just REALLY surprised only one person made it. My favorite mechanic is the reverse time. It must of took a long time to figure out how to make it function!
Thank you! The implementation of rewind was done after the 48 hour game jam period and if you are interested, here is a good resource as to how it was done in Braid:
Nice core mechanic and the secondary mechanics feel like strong expansions of it.
Not a fan of the puzzles though. Most of them are barely challenging. It feels less like solving them and more like stumbling through them, more busy work than anything.
The one exception if the last level, but that felt more like a case of just being deliberately overwhelming which results in a more trail and error approach than something I can step back and think about. A big part of that is keeping track of what switch does what, in something like portal this is clearly indicated without ambiguity. So again the stumbling technique resurfaces.
I think a big part of this is that elements are often used once blatantly and then not again, it feels like following a very linear path which always gives away the solution to the puzzle.
I agree that the puzzle design is linear and that the game overall should not be too challenging. The feedback about switches making the game feel like it requires more trial and error is helpful!
I'm personally a big fan of hard puzzle games like Stephen's Sausage Roll, Jelly no Puzzle, Snakebird, etc. but feel that they're not very accessible to most players and that many people end up giving up just a handful of levels in. In an expanded version I would likely keep the same degree linearity and challenge in the required levels and design sushi's that either require more advanced techniques or require more tricky logical reasoning.
Thank you for your feedback!
I think the problem IMO is that there needs to be some kind of issue or dilemma the player faces, even if it's incredibly easy, in order for it to really be a puzzle. There were certainly moments where I wasn't sure what I was doing, but usually by the time I'd got my bearings it was already over. Again, I think if button/door relation was clearly conveyed then I'd at least be able to think things through. I'm sure even an easy puzzle would feel better if I feel like my choices solved it rather than hitting buttons until it solves itself.
I love the game, I also hate sushi 8 cuz I can't get it
Hi there! Love this game (it looks great and is wholesome and thinky). We'd love to feature it on CoolmathGames.com. Please email us at games@coolmath.com if you're interested and want to learn more!
I love everything about this! Felt really good to find every last bit of sushi
Really cool little game, thanks for making it! The puzzles and the amount of variation there was in them was great and I especially enjoyed trying to figure out how to get the Sushi in the Hall of Mirrors. I loved the music and visuals too, the music especially reminded me of playing the Game Boy Colour when I was younger. Looking forward to what you guys make next!
Thank you for playing and glad to hear you managed to get that sushi!
I gave up getting the sushi at the Tower of Mirror level T_T