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This is so awesome this was made in GODOT!! Would you be cool with releasing the source code at all? I only ask as Godot Devs tend to do this.

Thank you!

Regarding source code, I'm not sure yet. That said, if you have any questions about how specific parts of the game were implemented, I'd be happy to answer them!

Awesome thank you, I'm only asking as I do tutorials, though the screen transition is really nice, that I'm interested in, is it a shader?

Yep, the screen transition is a shader. I put it on a separate CanvasLayer and have two ColorRects with the shader material, one for fading in and for fading out. The next scene is loaded asynchronously and the fade in is played once the scene is done loading.


This particular shader I learned from an article here: https://ddrkirby.com/articles/shader-based-transitions/shader-based-transitions..... They also have a good reference to a bunch of screen transitions shaders here: https://gl-transitions.com/gallery

Hope that helps!

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Thanks a lot of sharing your sources. I'm also moving my production from Unity to Godot. This is very helpful. 

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For me, sushi were not optional haha. 8/8. The kick-jump mechanic require a bit of mastery. I loved it!

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Got all the SUSHI!!!

Great game! I really enjoyed it!

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Video Review and Playthrough

Hello,
I recently got a chance to review and play your game on my stream and I gotta say that I loved the art style and the puzzles! There were a couple suggestions that I gave in my stream so I'm hoping that it can be helpful (I'm not that good at reviewing games but I'm working on it).
I'm really looking forward to what else y'all are going to be making and I'd be more than happy to play them on my stream!

Thanks so much for playing through the entire game and making a youtube video about it! I enjoyed watching you play through and it was cool to see you get the double jump and finish the hall of mirrors!

I totally agree with having a shortcut to return to the witch and will definitely implement that if we try to turn this into a full game. Thank you for the comments about the sfx being a bit too loud; it became a lot more noticeable to me once you pointed it out. I think audio is probably our weakest area and we'll definitely put more work in improving it!

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Great game! Tasty sushi, tight doorways.

Thanks! And haha, I actually wrote some code to try and help push you out of doors so you don't get stuck but it doesn't work 100% of the time :p

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it's  very good for a game jam wtf, i want more lvl!

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really cool and good puzzle. well polished

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This is highly polished! In terms of art, sounds, and level design.

Very inovative mechanism, the level design makes it stand out even more!

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just wow

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Very good game, great puzzles and quite polished for 48 hours.

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Really fun game with great design!

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Great game, I had a blast playing it! Hall of mirrors was quite the challenge.

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This game is AMAZING. I love it. There is no critic from me in any way :)

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Wow, incredible game. Fells really great to play and the puzzles are clever

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This feels incredible to play, I love the art style, and the fun puzzles, great job! You can find my game here https://itch.io/jam/gmtk-2020/rate/697413

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Wonderful work here! The best I've saw so far, super well polished and with a very creative level design and mechanic. Congratulations! I hope you guys win the Jam!

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Thank you, we're really proud of our entry!

I'm stuck on the button part of the second level :(

You can see through the grate on the bottom and have the statue jump up next to the door. And if you want to skip a level at any point, you can press 'O' on your keyboard!

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Ah, didn't realize momentum is conserved even after losing line of sight.

Viewing most recent comments 89 to 105 of 105 · Previous page · First page